The IAGO Hall of Fame Game Inductees
 

The games that have been inducted into the IAGO Hall of Fame are listed below. These games were selected by the IAGO Standards Committee. For more information on the IAGO Hall of Fame and other inductees, please return to the main webpage for the Hall of Fame site here: http://www.IAGOHallOfFame.com .

 

GAME
DESCRIPTION
WHEN INDUCTED
Alquerque

Alquerque is believed to have originated in the Middle East, and is a predecessor to Checkers. Alquerque is multiplex elimination game in which pieces move along lines to vacant points on a special grid. The object of the game is to eliminate (captures are compulsory and immediate, by multiple short jumps through vacant points) or immobilize all of your opponent's pieces.

2009
Bao

Bao is a sowing game that is played on the coasts of Tanzania and Kenya. Bao is a complex multiple lap sowing game played on a board of four by eight holes. Players capture all of the pieces in your opponent's front row or immobilize (by leaving only singletons) all of your opponent's pieces to win.

2009
Anglo-American Checkers Anglo-American Checkers is one of the oldest versions of games in the Checker (Draughts) family of games. The Checkers family, is the a successor to a more ancient game called Alquerque. The Anglo-American version of Checkers, is played on an 8×8 board with 12 pieces on each side. Unpromoted pieces are only permitted to move and capture forward. Promoted pieces may move and capture backwards.
Initial Inductee
International Checkers

International Checkers, also known as Polish Checkers or International Draughts, is a game in the Checkers family played on a 10x10 board. The game is a multiplex elimination game with piece promotion and compulsory maximal captures by short (unpromoted) and long (promoted) leaps.

2009
Chess Chess is one of the most popular abstract strategy games. It is a descendent of earlier forms of the Persian games Shatranj, which is a descendent of a game from India called Chaturanga. The current form of the game emerged in Europe during he second half of the 15th century. In chess, and other games in the same family as Chess, the object is to capture or checkmate an enemy King piece. Chess differs itself from other games in the same family by its use of castling, and also how is pawns move.
Initial Inductee
Dots & Boxes

Dots & Boxes is a territory claiming game played on a grid of points. In the game, the player claims boxes by enclosing them to also gain another turn. The player who claims more boxes than his or her opponent wins.

2009
Fox & Geese

Fox & Geese is believed to have originated in Scandinavia. It is an asymmetric hunt game in which a larger number of non-capturing pieces attempt to immobilize a much smaller number of aggressive pieces that may capture by multiple short leaps. The fox player wins by capturing all the geese, whereas the geese player wins by trapping the fox.

2009
Go

Go originated in China, and is over 2000 years old. Its strategic complexity and simple rules have been reasons for its longevity. Go is played on a 19x19 grid, but is also playable on a smaller board. In Go, players place their color stones (either white or black) in an attempt to surround more territory than their opponent.

Initial Inductee
Gomoku Gomoku is a game involving being the first player to place five of their pieces in a row to win. It is traditionally played with Go pieces (black and white stones) on a Go board (19x19 intersections). Other games derived from Gomoku include: Renju (includes more rules for tournament play), Connect6 (get 6 in a row to win), and Pente (a commercial game with the ability to capture enemy stones).
Initial Inductee
Halma

Halma was invented in the late 19th century by George Howard Monks, and was inspired by an English game called Hoppity. This is a bidirectional race and arrangement game in which both players try to be the first to occupy all of the opponent's starting spaces. Pieces move one space at a time in any direction or advance more quickly by short leaps over any other pieces.

2009
Hex Hex was discovered in the middle of the twentieth century within a 5 year period in Europe by Piet Hein and the United States by John Nash. Hex is played on a hexagonal grid, where players try to be the first to connect their two sides of the board with a chain of their pieces. Hex is the most well known and popular of the connection family of abstract strategy games. While it is not he first connection abstract strategy game, which would be Lightning, it is the game that is considered the benchmark and inspiration for most connection games that have appeared game following its discovery.
Initial Inductee
Hnefatafl

Hnefatafl is a member of the Tafl family of games, and is played on an 11x11 board. Tafl games are a family of abstract strategy games that originated from northern Europe. This family of games is unique in that the game consists of two sides, each with uneven sides (piece counts and types), and different objectives. The side with less pieces attempts to escape their king, which stars in the center of the board off the board (corner or edge), while the opposite side attempts to stop them. Besides Hnefatafl, other games in the Tafl family include Tafl, Alea Evangelii, and Tablut.

Initial Inductee
Nim

Nim is a combinatorial batch claiming game in which the object is to claim (or not claim) the last piece. While Nim is believed to be of ancient origins, its current name was invented by Charles L. Bouton around the turn of the 20th century.

2009
Nine Man Morris Nine Man Morris is a game involving two phases of placement and movement of pieces, where players seek to form Mills (three pieces of their own in a line) in order to remove an opponent's piece from the board. Nine Man Morris was popular in the Roman Empire, where it originated. It saw heightened popularity in Medieval Europe. Nine Man Morris is also known as Nine Men Morris, Nine Men's Morris, Mill, Mills, Merels, Merelles, and Merrills.
Initial Inductee
Othello

Othello is the trademarked name of a game derived from Reversi. It is a territory game in which every played piece must custodially capture an unbroken string of opposing pieces that then change ownership. The rules for Othello were created by Goro Hasegawa in the early 1970s, and were developed and marketed with the assistance of James R Becker. Their efforts have resulted in Othello being the most popular and universally accepted form of the game.

2009
Oware Oware is the one of the most well know versions of games in the Mancala family of abstract strategy games. The Mancala family of games involves moving and sowing stones in pits, in order to capture stones controlled by a player's opponent. Oware is also played throughout West Africa and also the Caribbean. Other games in the Mancala family, which are played in other regions in the world, include Bao, Kalah, and Omweso.
Initial Inductee
Shatranj

Shatranj was popularized in Persia, but is believed to have originated in India. It is a royal capture / mate game, and is the earliest game in the ancestry of Chess known to have a complete written set of rules.

2009
Shogi Shogi is a native game of Japan and is in the same family of abstract strategy games as Chess and Xiangqi. Unique features of Shogi are: Drops, where captured enemy pieces are returned into play as friendly pieces and promotion of almost all friendly pieces, not just pawns, to upgraded pieces.
Initial Inductee
Tic-Tac-Toe

Tic-Tac-Toe, also known as Noughts & Crosses, is a piece placement alignment game.

2009
Xiangqi Xiangqi originated in China, and commonly goes by the name "Chinese Chess" in English. It is in the same family as Chess and Shogi, which involves the capture or neutralizing of a King (or King-like piece). Unique features of Xiangqi include: a river in the middle of the board, restricting movement of a player's general (like a King in Western Chess) to a small area on its side of a board, and a Cannon piece that uses a leaping move to capture enemy pieces.
Initial Inductee
     

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