GAME |
DESCRIPTION |
WHEN INDUCTED |
| Alquerque |
Alquerque is believed to have originated in the
Middle East, and is a predecessor to Checkers.
Alquerque is multiplex elimination game in which
pieces move along lines to vacant points on a
special grid. The object of the game is to
eliminate (captures are compulsory and immediate,
by multiple short jumps through vacant points) or
immobilize all of your opponent's pieces. |
2009 |
| Bao |
Bao is a sowing game that is played on the
coasts of Tanzania and Kenya. Bao is a complex
multiple lap sowing game played on a board of four
by eight holes. Players capture all of the pieces
in your opponent's front row or immobilize (by
leaving only singletons) all of your opponent's
pieces to win. |
2009 |
| Anglo-American Checkers |
Anglo-American Checkers is one of the oldest versions of games in the Checker (Draughts) family of games. The Checkers family, is the a successor to a more ancient game called Alquerque. The Anglo-American version of Checkers, is played on an 8×8 board with 12 pieces on each side. Unpromoted pieces are only permitted to move and capture forward. Promoted pieces may move and capture backwards. |
Initial Inductee |
| International Checkers |
International Checkers, also known as Polish
Checkers or International Draughts, is a game in
the Checkers family played on a 10x10 board. The
game is a multiplex elimination game with piece
promotion and compulsory maximal captures by short
(unpromoted) and long (promoted) leaps. |
2009 |
| Chess |
Chess is one of the most popular abstract strategy games. It is a descendent of earlier forms of the Persian games Shatranj, which is a descendent of a game from India called Chaturanga. The current form of the game emerged in Europe during he second half of the 15th century. In chess, and other games in the same family as Chess, the object is to capture or checkmate an enemy King piece. Chess differs itself from other games in the same family by its use of castling, and also how is pawns move. |
Initial Inductee |
| Dots & Boxes |
Dots & Boxes is a territory claiming game
played on a grid of points. In the game, the player
claims boxes by enclosing them to also gain another
turn. The player who claims more boxes than his or
her opponent wins. |
2009 |
| Fox & Geese |
Fox & Geese is believed to have originated
in Scandinavia. It is an asymmetric hunt game in
which a larger number of non-capturing pieces
attempt to immobilize a much smaller number of
aggressive pieces that may capture by multiple
short leaps. The fox player wins by capturing all
the geese, whereas the geese player wins by
trapping the fox. |
2009 |
| Go |
Go originated in China, and is over 2000 years old. Its strategic complexity and simple rules have been reasons for its longevity. Go is played on a 19x19 grid, but is also playable on a smaller board. In Go, players place their color stones (either white or black) in an attempt to surround more territory than their opponent.
|
Initial Inductee |
| Gomoku |
Gomoku is a game involving being the first player to place five of their pieces in a row to win. It is traditionally played with Go pieces (black and white stones) on a Go board (19x19 intersections). Other games derived from Gomoku include: Renju (includes more rules for tournament play), Connect6 (get 6 in a row to win), and Pente (a commercial game with the ability to capture enemy stones). |
Initial Inductee |
| Halma |
Halma was invented in the late 19th century by
George Howard Monks, and was inspired by an English
game called Hoppity. This is a bidirectional race
and arrangement game in which both players try to
be the first to occupy all of the opponent's
starting spaces. Pieces move one space at a time in
any direction or advance more quickly by short
leaps over any other pieces. |
2009 |
| Hex |
Hex was discovered in the middle of the twentieth century within a 5 year period in Europe by Piet Hein and the United States by John Nash. Hex is played on a hexagonal grid, where players try to be the first to connect their two sides of the board with a chain of their pieces. Hex is the most well known and popular of the connection family of abstract strategy games. While it is not he first connection abstract strategy game, which would be Lightning, it is the game that is considered the benchmark and inspiration for most connection games that have appeared game following its discovery. |
Initial Inductee |
| Hnefatafl |
Hnefatafl is a member of the Tafl family of games, and is played on an 11x11 board. Tafl games are a family of abstract strategy games that originated from northern Europe. This family of games is unique in that the game consists of two sides, each with uneven sides (piece counts and types), and different objectives. The side with less pieces attempts to escape their king, which stars in the center of the board off the board (corner or edge), while the opposite side attempts to stop them. Besides Hnefatafl, other games in the Tafl family include Tafl, Alea Evangelii, and Tablut.
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Initial Inductee |
| Nim |
Nim is a combinatorial batch claiming game in
which the object is to claim (or not claim) the
last piece. While Nim is believed to be of ancient
origins, its current name was invented by Charles
L. Bouton around the turn of the 20th century. |
2009 |
| Nine Man Morris |
Nine Man Morris is a game involving two phases of placement and movement of pieces, where players seek to form Mills (three pieces of their own in a line) in order to remove an opponent's piece from the board. Nine Man Morris was popular in the Roman Empire, where it originated. It saw heightened popularity in Medieval Europe. Nine Man Morris is also known as Nine Men Morris, Nine Men's Morris, Mill, Mills, Merels, Merelles, and Merrills. |
Initial Inductee |
| Othello |
Othello is the trademarked name of a game
derived from Reversi. It is a territory game in
which every played piece must custodially capture
an unbroken string of opposing pieces that then
change ownership. The rules for Othello were
created by Goro Hasegawa in the early 1970s, and
were developed and marketed with the assistance of
James R Becker. Their efforts have resulted in
Othello being the most popular and universally
accepted form of the game. |
2009 |
| Oware |
Oware is the one of the most well know versions of games in the Mancala family of abstract strategy games. The Mancala family of games involves moving and sowing stones in pits, in order to capture stones controlled by a player's opponent. Oware is also played throughout West Africa and also the Caribbean. Other games in the Mancala family, which are played in other regions in the world, include Bao, Kalah, and Omweso. |
Initial Inductee |
| Shatranj |
Shatranj was popularized in Persia, but is
believed to have originated in India. It is a royal
capture / mate game, and is the earliest game in
the ancestry of Chess known to have a complete
written set of rules. |
2009 |
| Shogi |
Shogi is a native game of Japan and is in the same family of abstract strategy games as Chess and Xiangqi. Unique features of Shogi are: Drops, where captured enemy pieces are returned into play as friendly pieces and promotion of almost all friendly pieces, not just pawns, to upgraded pieces. |
Initial Inductee |
| Tic-Tac-Toe |
Tic-Tac-Toe, also known as Noughts &
Crosses, is a piece placement alignment game. |
2009 |
| Xiangqi |
Xiangqi originated in China, and commonly goes by the name "Chinese Chess" in English. It is in the same family as Chess and Shogi, which involves the capture or neutralizing of a King (or King-like piece). Unique features of Xiangqi include: a river in the middle of the board, restricting movement of a player's general (like a King in Western Chess) to a small area on its side of a board, and a Cannon piece that uses a leaping move to capture enemy pieces. |
Initial Inductee |
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