GAME |
DESCRIPTION |
| Alquerque |
Alquerque is believed to have originated in the
Middle East, and is a predecessor to Checkers.
Alquerque is multiplex elimination game in which
pieces move along lines to vacant points on a
special grid. The object of the game is to
eliminate (captures are compulsory and immediate,
by multiple short jumps through vacant points) or
immobilize all of your opponent's pieces. |
| Bao |
Bao is a sowing game that is played on the
coasts of Tanzania and Kenya. Bao is a complex
multiple lap sowing game played on a board of four
by eight holes. Players capture all of the pieces
in your opponent's front row or immobilize (by
leaving only singletons) all of your opponent's
pieces to win. |
| Dots & Boxes |
Dots & Boxes is a territory claiming game
played on a grid of points. In the game, the player
claims boxes by enclosing them to also gain another
turn. The player who claims more boxes than his or
her opponent wins. |
| Fox & Geese |
Fox & Geese is believed to have originated
in Scandinavia. It is an asymmetric hunt game in
which a larger number of non-capturing pieces
attempt to immobilize a much smaller number of
aggressive pieces that may capture by multiple
short leaps. The fox player wins by capturing all
the geese, whereas the geese player wins by
trapping the fox. |
| Halma |
Halma was invented in the late 19th century by
George Howard Monks, and was inspired by an English
game called Hoppity. This is a bidirectional race
and arrangement game in which both players try to
be the first to occupy all of the opponent's
starting spaces. Pieces move one space at a time in
any direction or advance more quickly by short
leaps over any other pieces. |
| International Checkers |
International Checkers, also known as Polish
Checkers or International Draughts, is a game in
the Checkers family played on a 10x10 board. The
game is a multiplex elimination game with piece
promotion and compulsory maximal captures by short
(unpromoted) and long (promoted) leaps. |
| Nim |
Nim is a combinatorial batch claiming game in
which the object is to claim (or not claim) the
last piece. While Nim is believed to be of ancient
origins, its current name was invented by Charles
L. Bouton around the turn of the 20th century. |
| Othello |
Othello is the trademarked name of a game
derived from Reversi. It is a territory game in
which every played piece must custodially capture
an unbroken string of opposing pieces that then
change ownership. The rules for Othello were
created by Goro Hasegawa in the early 1970s, and
were developed and marketed with the assistance of
James R Becker. Their efforts have resulted in
Othello being the most popular and universally
accepted form of the game. |
| Shatranj |
Shatranj was popularized in Persia, but is
believed to have originated in India. It is a royal
capture / mate game, and is the earliest game in
the ancestry of Chess known to have a complete
written set of rules. |
| Tic-Tac-Toe |
Tic-Tac-Toe, also known as Noughts &
Crosses, is a piece placement alignment game. |